Explore the exciting game modes in Marvel Rivals
Teams are randomly assigned as offense or defense. The offensive team must escort a moving cart through the map to reach the enemy's base, while the defensive team tries to stop it. Offense wins by reaching the end; defense wins by preventing it.
Unique Features: Cart speed depends on attackers; includes hero bans in competitive.
Both teams compete to capture and hold a single central point. The point drains the defending team's progress until 100%. First to two captures wins.
Unique Features: Close-quarters combat; small maps.
Offense attacks checkpoints, then escorts a cart. Defense protects. Combines defense with escort.
Unique Features: Checkpoint and payload combo; hero bans.
Battle over points to collect resources. Teams can steal from each other. First to collect all wins.
Unique Features: Resource management; custom matches only.
Deathmatch where kills drop points. Pick up to deny enemy. First to 50 points wins.
Unique Features: Aggressive play; arcade mode.
Free-for-all with up to 12 players. First to 16 kills wins.
Unique Features: No teams; individual competition.
Large-scale 36-player battle. First to 120 kills in 6 minutes wins.
Unique Features: Massive chaos; no restrictions.